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%0 Conference Proceedings
%4 sid.inpe.br/sibgrapi/2016/08.23.13.51
%2 sid.inpe.br/sibgrapi/2016/08.23.13.51.12
%T Geração de ilustração a partir de modelo 3-D texturizado com imagem vetorial
%D 2016
%A Silva, Haroldo W. T. da,
%A Goncalves, Luiz M. G.,
%A Gomes, Rafael B.,
%@affiliation Universidade Federal do Rio Grande do Norte
%@affiliation Universidade Federal do Rio Grande do Norte
%@affiliation Universidade Federal do Rio Grande do Norte
%E Aliaga, Daniel G.,
%E Davis, Larry S.,
%E Farias, Ricardo C.,
%E Fernandes, Leandro A. F.,
%E Gibson, Stuart J.,
%E Giraldi, Gilson A.,
%E Gois, João Paulo,
%E Maciel, Anderson,
%E Menotti, David,
%E Miranda, Paulo A. V.,
%E Musse, Soraia,
%E Namikawa, Laercio,
%E Pamplona, Mauricio,
%E Papa, João Paulo,
%E Santos, Jefersson dos,
%E Schwartz, William Robson,
%E Thomaz, Carlos E.,
%B Conference on Graphics, Patterns and Images, 29 (SIBGRAPI)
%C São José dos Campos, SP, Brazil
%8 4-7 Oct. 2016
%I Sociedade Brasileira de Computação
%J Porto Alegre
%S Proceedings
%K vector texture, SVG, vector art.
%X Even though there are many algorithms to generate illustrations from 3D models, few work with textured meshes, and even less output closed polygons. It is proposed, in this work, a technique to output non-photorealistic vector images that correspond to the vector texture mapping over screen projected 3D models. Basically, the Sutherland-Hodgman algorithm is adapted to cut geometric features from the texture and project them n the screen. This technique substantially increases the artists control over the final picture appearance, when compared to methods that do not use textures, without loosing the resolution independent characteristic.
%@language pt
%3 Artigo_SIBGRAPI_WIP_svgtexFinal.pdf


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